WELCOME
This website is to demonstrate the skills and knowledge I have gained and developed from my Communication and Media degree. The content I have uploaded explores different subjects I have undertaken in this degree and presents all my Digital Artefacts project developments and pitches. Feel more than welcome to browse and read my blogs to learn more about my perspective on trending media topics.
UOWCAFEAMIGOS
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IS YOUR COFFEE COSTING THE EARTH?
DECARBONISATION – USING DIGITAL ARTEFACT ‘UOWCAFEAMIGOS’ TO EXPLORE NEW WAYS FOR DIRECT ACTION Global warming may be the defining issue of our time. The main purpose of this report is to explore practical ways direct action can cut greenhouse gas emissions (GGEs) by engaging with the UOW coffee club digital artefact (DA), UOWCafeAmigos. The focusContinue… Read more
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BCM325 Live Tweeting Blog Post 2
INTRODUCTION Each week students in the BCM325 cohort had to live tweet their own knowledge and comprehension of the lecture materials taught in class, to demonstrate that they grasped the concepts behind representational futures explored in a series of sci-fi/adventure films. In weeks ranging 6 to 11 the representation of the future versus reality wasContinue… Read more
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Group Game Design
In BCM300 Game Experience our group had to develop and conceptualise a board game that would appeal to the mass market and board game publishers. This board game experience introduced multiple key game concepts and game mechanics relevant to the design making of our board game, Resurrect The Dead Wizard (RTDW). RTDW is an action-horrorContinue… Read more
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My Peer Reviews & Critical Reflection
Peer Review Emilia Pitch I love the concept behind this project, Emilia. The presentation style is engagingly rendered with beautiful graphic slides and greenery. It should be an interesting Digital Artefact as the beauty community is such a popular topic for discussion in the media. I actually have not heard too much about the beauty industry’sContinue… Read more
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Future Live-Tweeting
The Live Tweeting aspect of this class assessment is practical and helps to reinforce students’ own knowledge about the information examined in class lectures and tutorials. Moreover, the aim for the live tweeting is to demonstrate an effective cybernetic feedback loop as students are able to engage with the ideas demonstrated by their fellow peers.Continue… Read more
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A Critical and Cultural Analysis of My Board Game Experiences
Board games are designed not only for entertainment purposes and bringing family and friends together; but can also be used to develop problem solving skills through exposure and interactions with cultural, social and political viewpoints. Board games have evolved from strategic and logistic warfare games and have framed our culture perspectives towards the narrative ofContinue… Read more