My Critical Analysis Livestreaming Cyberpunk 77 On Twitch

Contextual Report RaVenGirl_101 Let’s Play focused on the three analytical frameworks of paratext, post structuralism and psychoanalysis to frame a critical analysis on the game media text explored in this digital artefact. My digital artefact’s purpose is to share my personal experience playing Cyberpunk 77 while Twitch streaming to a public audience. Early prototyping andContinue reading “My Critical Analysis Livestreaming Cyberpunk 77 On Twitch”

Peer Feedback (Beta edition)

Gender and Let’s Players in Video Games Feedback is an important tool when framing ideas in the early stages of developing a Digital Artefact. I personally enjoy reading feedback to gain insight into my peers’ suggestions in order to make alterations or adjustments in the development of my DA. In this feedback response I wasContinue reading “Peer Feedback (Beta edition)”

RaVenGirl_101 Let’s Play Prototype

Operational Prototype My YouTube video duration is roughly 5-10 minutes long, discussing my personal experiences playing Cyberpunk77 while livestreaming for 30-40 minutes at 7pm on Saturdays and Sundays. I utilise a word document to write a script for each video and use insightful quotes from academic readings for my ethnographic investigation. The video is alsoContinue reading “RaVenGirl_101 Let’s Play Prototype”

RaVenGirl_101 Let’s Play Frameworks

Script Paratext Paratext is constantly viewed on the popular streaming service Twitch. The utilisation of texts in different fonts, sizes and colours immediately draws users’ attention to thumbnails, titles, usernames, and chats. ‘Most academic research on and discussions about paratexts define them as texts or artifacts that surround a central text, lending that central textContinue reading “RaVenGirl_101 Let’s Play Frameworks”

Participatory elements for my Cyberpunk 2077 livestream

Script: The participatory elements of my game media text involve live streaming and interacting with followers during my live gameplay. When livestreaming I am actively participating in conversations and observing the responses my followers input in the chat, whether they find my commentary of the video game insightful or disinteresting. I use my time efficientlyContinue reading “Participatory elements for my Cyberpunk 2077 livestream”

Feedback Response For A Critical Self-Reflection

I discovered that by delivering feedback to students I have developed a better comprehension of what is to be expected in future presentations. I made certain that I researched my responses before commenting on their posts, suggesting possible solutions to help shape their ethnographic research skills, as it might be helpful when they start toContinue reading “Feedback Response For A Critical Self-Reflection”

RaVenGirLs_101 Lets play

Pitch Video Analytical Frameworks  Psychoanalysis: I will further examine crunch culture discussing how video game staff are overworked in Japan and the US which has increased stress to their mental health and performance when developing these games. Post-Structuralism: For a broader social and cultural context I will be addressing the intercultural flow and the powerContinue reading “RaVenGirLs_101 Lets play”

Is It Cute or Scary you decide??

Game Overview ‘More and more relentlessly, the everyday life of gamers is coming to wear the expression of gamespace. At the same time, gamespace seeks to disguise the ungamelike character of things. What heightens the mendacious transformation of gamespace is its appearance’ (Wark 2007). Reference List Wark, M 2007, Digital Allegories (On the Sims), Gamer Theory,Continue reading “Is It Cute or Scary you decide??”